					<item name="GetNumBands">
					<item name="SetNumBands">
					<item name="GetEQData">
					<item name="SetEQData">
					<item name="GetBandGain">
					<item name="SetBandGain">
					<item name="RegisterChangeCallback">
					<item name="UnregisterChangeCallback">
					<item name="Reset">
					<item name="GetPitch">
					<item name="GetAmplification">
					<item name="GetBalance">
					<item name="SetPitch">
					<item name="SetAmplification">
					<item name="SetBalance">
					<item name="RegisterChangeCallback">
					<item name="UnregisterChangeCallback">
					<item name="GetTags">
					<item name="SetTags">
					<item name="RegisterFileAssociation">
					<item name="UnregisterFileAssociation">
					<item name="IsFileAssociationRegistered">
					<item name="AddPlaylist">
					<item name="RemovePlaylist">
					<item name="RenamePlaylist">
					<item name="GetPlaylistList">
					<item name="MakeTempPlaylist">
					<item name="CombinePlaylists">
					<item name="SetIdleScan">
					<item name="AddPlayer">
					<item name="RemovePlayer">
					<item name="RenamePlayer">
					<item name="GetPlayerList">
					<item name="MakeTempPlayer">
					<item name="GetEndpointList">
					<item name="QueryDefaultEndpoint">
					<item name="SelectDefaultEndpoint">
					<item name="GetStreamList">
					<item name="GetFilterList">
					<item name="GetDSPList">
					<item name="GetMiscAudioList">
					<item name="AddItem">
					<item name="RemoveItem">
					<item name="MoveItem">
					<item name="RemoveAll">
					<item name="GetFirstUID">
					<item name="GetNextUID">
					<item name="GetPrevUID">
					<item name="Reshuffle">
					<item name="Sort">
					<item name="AdvancedSort">
					<item name="Randomize">
					<item name="Reverse">
					<item name="Lock">
					<item name="Unlock">
					<item name="UpdateLock">
					<item name="GetCurrentVersion">
					<item name="GetCurrentList">
					<item name="GetChangeList">
					<item name="GetCount">
					<item name="GetUIDIndex">
					<item name="GetUIDAtIndex">
					<item name="GetUIDForURL">
					<item name="GetTotalPlaylistTime">
					<item name="GetSongAtTime">
					<item name="GetSongAtPercent">
					<item name="GetUIDInfo">
					<item name="GetTokenList">
					<item name="RegisterCallback">
					<item name="UnregisterCallback">
					<item name="SetIdleScan">
					<item name="StartIdleScan">
					<item name="StopIdleScan">
					<item name="CurrentlyIdleScanning">
					<item name="IdleScanningIsActive">
					<item name="Play">
					<item name="WaveWrite">
					<item name="Stop">
					<item name="pause">
					<item name="TogglePause">
					<item name="IsPlaying">
					<item name="IsPaused">
					<item name="Next">
					<item name="Previous">
					<item name="SeekTo">
					<item name="SeekToIndex">
					<item name="SeekToTime">
					<item name="Scan">
					<item name="GetInfo">
					<item name="GetPlayProgress">
					<item name="GetShuffle">
					<item name="SetShuffle">
					<item name="ToggleShuffle">
					<item name="GetRepeat">
					<item name="SetRepeat">
					<item name="ToggleRepeat">
					<item name="GetVolume">
					<item name="SetVolume">
					<item name="GetPlaybackMethod">
					<item name="SetPlaybackMethod">
					<item name="RegisterCallback">
					<item name="UnregisterCallback">
					<item name="GetAssociatedPlaylistName">
					<item name="GetAssociatedPlaylist">
					<item name="SetAssociatedPlaylist">
					<item name="SendFilterMessage">
					<item name="GetFileExtensions">
					<item name="get">
					<item name="set">
					<item name="GetTitleString">
					<item name="GetTimeString">
					<item name="GetTrackString">
					<item name="GetTotalTimeString">
					<item name="GetTimeSeekString">
					<item name="GetTitleSeekString">
					<item name="GetTitleTimeSeekString">
					<item name="GetInfoString">
					<item name="GetString">
					<item name="GetStringArray">
					<item name="SetString">
					<item name="SetStringArray">
					<item name="PrepString">
					<item name="CreateSection">
					<item name="DoesSectionExist">
					<item name="Save">
					<item name="InstallInterface">
					<item name="OpenFiles">
					<item name="BrowseForFolder">
					<item name="BrowseForFiles">
					<item name="SavePlaylistFile">
					<item name="LoadPlaylistFile">
					<item name="LoadSkin">
					<item name="SetLanguage">
					<item name="SetLanguageIndex">
					<item name="GetLanguageList">
					<item name="Status">
					<item name="LocalStatus">
					<item name="StatusProportion">
					<item name="LocalStatusProportion">
					<item name="LaunchRemote">
					<item name="LaunchAppWindow">
					<item name="LaunchWindow">
					<item name="LaunchSettingsPopup">
					<item name="LaunchID3EditPopup">
					<item name="LaunchURL">
					<item name="LaunchHelp">
					<item name="RemoveInterface">
					<item name="RemoveInterfacePackage">
					<item name="CompactMem">
					<item name="SetKnobRadialControl">
					<item name="GetKnobRadialControl">
					<item name="SetKnobSensitivity">
					<item name="GetKnobSensitivy">
					<item name="GetVersion">
					<item name="GetBuildTime">
					<item name="EnableDithering">
					<item name="AddFile">
					<item name="Scramble">
					<item name="Unscramble">
					<item name="InterfacePrefsGetString">
					<item name="InterfacePrefsGetStringArray">
					<item name="InterfacePrefsSetString">
					<item name="InterfacePrefsSetStringArray">
					<item name="InterfacePrefsPrepString">
					<item name="InterfacePrefsCreateSection">
					<item name="InterfacePrefsDoesSectionExist">
					<item name="Get">
					<item name="Set">
					<item name="SendFilterMessage">
					<item name="GetVisualList">
					<item name="GetVisualInfoList">
					<item name="GetVisualInfo">
					<item name="LoadVisual">
					<item name="UnloadVisual">
					<item name="GroupNextVisual">
					<item name="GroupPrevVisual">
					<item name="GroupSetVisual">
					<item name="GroupIsPostEffectEnabled">
					<item name="GroupEnablePostEffect">
					<item name="GetPostEffectList">
					<item name="RegisterGroupChangeCallback">
					<item name="UnregisterGroupChangeCallback">
					<item name="UpdateDisplay">
					<item name="UpdateBands">
					<item name="GetPlaylist">
					<item name="GetCurrentItem">
					<item name="GetSelection">
					<item name="SetcurrentItem">
					<item name="SetSelection">
					<item name="ScrollToShowItem">
					<item name="ScrollToItem">
					<item name="GetAssociatedPlayer">
					<item name="SetAssociatedPlayer">
					<item name="DisplayWindow">
					<item name="ToggleWindow">
					<item name="History">
					<item name="GetAssociatedPlayer">
					<item name="SetAssociatedPlayer">
					<item name="GetVisualGroup">
					<item name="SetVisualGroup">
					<item name="NextVisual">
					<item name="PreviousVisual">
					<item name="SetVisual">
					<item name="GetVisual">
					<item name="EnablePostEffect">
					<item name="LaunchFullScreenVis">
					<item name="GetDeviceList">
					<item name="SetDisplayDevice">
					<item name="Truncate">
					<item name="Power">
					<item name="Log">
					<item name="GetLocalTime">
					<item name="Exit">
					<item name="RegisterWindowKeyScript">
					<item name="UnregisterWindowKeyScript">
					<item name="RegisterGlobalKeyScript">
					<item name="UnregisterGlobalKeyScript">
					<item name="Write">
					<item name="Echo">
					<item name="enabledisklogging">
					<item name="IsScalar">
					<item name="IsArray">
					<item name="ArraySize">
					<item name="IsValidIndex">
					<item name="BroadcastScript">
					<item name="Funcs">
					<item name="Help">
					<item name="Children">
					<item name="Members">
					<item name="All">
					<item name="DoesChildExist">
					<item name="Name">
					<item name="ObjectType">
					<item name="Version">
					<item name="SetMinDisplayType">
					<item name="GetHover">
					<item name="SetHover">
					<item name="SetState">
					<item name="GetState">
					<item name="GetToggle">
					<item name="SetToggle">
					<item name="SetText">
					<item name="GetText">
					<item name="SetText">
					<item name="Translate">
Translate a string. - Usage: :language.Translate(key, module);
       key             The name of the string to translate - this is a series of section names, each followed by a slash and then an item name, as laid out in the language XML file.
       module          Optional: The name of the module the string belongs to.   Default: "sonique gui".
       Return value:   The translation (in the currently selected language) of the key
					</item>
				</section>

				<section name="picker">
					<item name="GetCurrentItem">
Get the currently selected item. - Usage: Picker.GetCurrentItem();
       Return value:   The text contents of the currently selected item.
					</item>

					<item name="GetCurrentItemIndex">
Get the index of the selected item. - Usage: Picker.GetCurrentItemIndex();
       Return value:   The numeric index of the currently selected item, 0 being the first.
					</item>

					<item name="SetCurrentItem">
Sets the selected item. - Usage: Picker.SetCurrentItem(value, Note);
       value           May be either an array or a string. If it's an array, it may have an element named 'text' the value of which is the label for the new item, and an element named"data" which is the data associated with it. If value is a string, it is used for the control's label.
       Note            that this will replace the current item with the new information.
       Return value:   "set" if success. null if failure.
					</item>

					<item name="SetCurrentItemIndex">
Selects an item by index. - Usage: Picker.SetCurrentItemIndex(index);
       index           The numeric index of the item to set, beginning with 0.
					</item>

					<item name="GetItem">
Gets the contents of an item by index. - Usage: Picker.GetItem(index, Return);
       index           The numeric index of the item to get, beginning with 0.
       Return          value An array, with an elenment named"text" containing the item's label, and, if available, an item named 'data' containing it's associated data.
					</item>

					<item name="SetItem">
Sets the contents of an item by index. - Usage: Picker.SetItem(index, value, Note);
       index           The numeric index of the item to set, beginning with 0.
       value           May be either an array or a string. If it's an array, it may have an element named 'text' the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Note            that this will replace the item previously at index with the new information.
       Return value:   "set" if success. null if failure.
					</item>

					<item name="AddItem">
Add a new item on to the end of the picker list. - Usage: Picker.AddItem(value);
       value           May be either an array or a string. If it's an array, it may have an element named"text" the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "added" if success. null if failure.
					</item>

					<item name="InsertItem">
Insert a new item into the picker list. - Usage: Picker.InsertItem(index, value);
       index           The numeric index of the item to insert before, beginning with 0.
       value           May be either an array or a string. If it's an array, it may have an element named"text" the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "inserted" if success, null if failure.
					</item>

					<item name="RemoveItem">
Remove an item from the picker list. - Usage: Picker.RemoveItem(index);
       index           The numeric index of the item to remove, beginning with 0.
       Return value:   "removed" if success, null if failure.
					</item>

					<item name="GetItems">
Get the contents of the picker list. - Usage: Picker.GetItems();
       Return value:   An array of the items in the picker. Each item is itself an array, containing an element named 'text', which holds the item's label, and, if avaiable, an item named 'data' containing data associated with the item.
					</item>

					<item name="SetItems">
Set the contents of the picker list. - Usage: Picker.SetItems(items);
       items           An array of items to replace the entire contents of the picker with. Each item may be either an array or a string. If it's an array, it may have an element named 'text' the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "set" if success, null otherwise.
					</item>
				</section>

				<section name="spinbutton">
					<item name="GetRealPos">
Get the spinner's position, 0.0 to 1.0. - Usage: Spinner.GetRealPos();
       Return value:   A number in the range 0.0 to 1.0
					</item>

					<item name="GetIntPos">
Get the spinner's integral position. - Usage: Spinner.GetIntPos();
       Return value:   A number between the min and max integer positions
					</item>

					<item name="SetRealPos">
Set the spinner's position, 0.0 to 1.0. - Usage: Spinner.SetRealPos(pos);
       pos             A number in the range 0.0 to 1.0. 0.5 would set the Spinner to be half way between its minimum and maximum values.
					</item>

					<item name="SetIntPos">
Set the spinner's position. - Usage: Spinner.SetIntPos(pos);
       pos             A number between the spinner's minimum and maximum values.
					</item>

					<item name="GetMin">
Get the spinner's mimimum integer position. - Usage: Spinner.GetMin();
       Return value:   The minimum value that spinner can hold.
					</item>

					<item name="GetMax">
Get the spinner's maximum integer position. - Usage: Spinner.GetMax();
       Return value:   The maximum value that spinner can hold.
					</item>
				</section>

				<section name="selectionlist">
					<item name="GetSelectionArray">
Returns an array of the list. - Usage: List.GetSelectionArray();
       Return value:   An array of items, each of which is an array with two items, one named'name' and the other named 'selected' (which is either true or false, depending on the status of the item)
					</item>

					<item name="IsItemIndexSelected">
Returns whether the supplied index is selected or not. - Usage: List.IsItemIndexSelected(index);
       index           The index of the item whose selection state is to be queried.
       Return value:   True if the item is selected, false otherwise.
					</item>

					<item name="IsItemSelected">
Returns whether the given item is selected or not. - Usage: List.IsItemSelected(name);
       name            The name of an item in the list.
       Return value:   True if the item named name is selected, otherwise false.
					</item>

					<item name="SelectItemIndex">
Set the specified item's selected state. - Usage: List.SelectItemIndex(index, bSelect);
       index           Which item to select or deselect.
       bSelect         true to select the item, false to deselect it.
					</item>

					<item name="SelectItem">
Set the specified item's selected state. - Usage: List.SelectItem(name, bSelect);
       name            The name of the item to select or deselect.
       bSelect         true to select the item, false to deselect it.
					</item>

					<item name="GetItem">
Get the contents of an item by index. - Usage: List.GetItem(index);
       index           The index of the item to retrieve.
       Return value:   The text at that index.
					</item>

					<item name="SetItem">
Set the contents of an item by index. - Usage: List.SetItem(index, contents);
       index           The index of the item to set.
       contents        A string containing the text to be displayed in the item.
       Return value:   "set" if success, null if failure.
					</item>

					<item name="AddItem">
Add a new item on to the end of the selection list. - Usage: List.AddItem(value);
       value           May be either an array or a string. If it's an array, it may have an element named"text" the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "added" if success. null if failure.
					</item>

					<item name="InsertItem">
Insert a new item into the selection list. - Usage: List.InsertItem(index, value);
       index           The numeric index of the item to insert before, beginning with 0.
       value           May be either an array or a string. If it's an array, it may have an element named 'text' the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "inserted" if success, null if failure.
					</item>

					<item name="RemoveItem">
Remove an item from the selection list. - Usage: List.RemoveItem(index);
       index           The numeric index of the item to remove, beginning with 0.
       Return value:   "removed" if success, null if failure.
					</item>

					<item name="GetItems">
Get the contents of the selection list. - Usage: List.GetItems();
       Return value:   An array of the items in the selection list. Each item is itself an array, containing an element named 'text', which holds the item's label, and, if avaiable, an item named 'data' containing data associated with the item.
					</item>

					<item name="SetItems">
Set the contents of the selection list. - Usage: List.SetItems(items);
       items           An array of items to replace the entire contents of the selection list with. Each item may be either an array or a string. If it's an array, it may have an element named 'text' the value of which is the label for the new item, and an element named 'data' which is the data associated with it. If value is a string, it is used for the control's label.
       Return value:   "set" if success, null otherwise.
					</item>
				</section>

				<section name="slider">
					<item name="GetRealPos">
Get the slider's position, 0.0 to 1.0. - Usage: Slider.GetRealPos();
       Return value:   A number in the range 0.0 to 1.0
					</item>

					<item name="GetIntPos">
Get the slider's integral position. - Usage: Slider.GetIntPos();
       Return value:   A number between the min and max integer positions
					</item>

					<item name="SetRealPos">
Set the slider's position, 0.0 to 1.0. - Usage: Slider.SetRealPos(pos);
       pos             A number in the range 0.0 to 1.0. 0.5 would set the slider to be half way between its minimum and maximum values.
					</item>

					<item name="SetIntPos">
Set the slider's position. - Usage: Slider.SetIntPos(pos);
       pos             A number between the slider's minimum and maximum values.
					</item>

					<item name="GetMin">
Get the slider's mimimum integer position. - Usage: Slider.GetMin();
       Return value:   The minimum value that slider can hold.
					</item>

					<item name="GetMax">
Get the slider's maximum integer position. - Usage: Slider.GetMax();
       Return value:   The maximum value that Slider can hold.
					</item>

					<item name="SetMin">
Set the slider's minimum integer position. - Usage: Slider.SetMin(min);
       min             The new lower bound of the slider's range.
					</item>

					<item name="SetMax">
Set the slider's maximum integer position. - Usage: Slider.SetMax(max);
       max             The new upper bound of the slider's range.
					</item>
				</section>

				<section name="window">
					<item name="GetDesiredFPS">
Retrieve the desired frame rate. - Usage: Window.GetDesiredFPS();
       Return value:   The desired frame rate, in Frames Per Second.
					</item>

					<item name="GetDesiredFPS">
Retrieve the actual frame rate. - Usage: Window.GetDesiredFPS();
       Return value:   The actual frame rate, in Frames Per Second.
					</item>

					<item name="SetDesiredFPS">
Set the desired frame rate. - Usage: Window.SetDesiredFPS(rate);
       rate            The desired frame rate, in Frames Per Second.
					</item>

					<item name="GetLocation">
Retrieve the window location. - Usage: Window.GetLocation();
       Return value:   An array (x,y) containing the position of the window relative to it's parent or the desktop (if a top level window)
					</item>

					<item name="GetOffset">
Retrieve the window offset. - Usage: Window.GetOffset(component);
       component       Optional:"left","top","right", or"bottom" to select a component of the offset, or nothing for all, in an array.
       Return value:   If no component is specifies, an array (l,t,r,b) containing the offset of the window relative to it's parent or the desktop (if a top level window). If a component is specified, only that will be returned.
					</item>

					<item name="GetAlignment">
Retrieve the window alignment. - Usage: Window.GetAlignment(component);
       component       Optional:"left","top","right", or"bottom" to select a component of the alignment, or nothing for all, in an array.
       Return value:   If no component is specifies, an array (l,t,r,b) containing the alignment of the window relative to it's parent or the desktop (if a top level window). If a component is specified, only that will be returned.
					</item>

					<item name="GetSize">
Retrieve the window size. - Usage: Window.GetSize();
       Return value:   An array (x,y) containing the dimensions in pixels of the window.
					</item>

					<item name="GetVirtSize">
Retrieve the window's virtual size. - Usage: Window.GetVirtSize();
       Return value:   An array (x,y) containing the dimensions in pixels of the window's virtual area.
					</item>

					<item name="GetPan">
Retrieve the window size. - Usage: Window.GetPan();
       Return value:   An array (x,y) containing the location of the pan origin.
					</item>

					<item name="SetLocation">
Set the window location. - Usage: Window.SetLocation(pos, start, duration, tweenfunc, bRelative, bCancelOp);
       pos             An array (x,y) containing the new position of the window
       start           Optional: How many milliseconds from now to start moving.   Default: 0
       duration        Optional: How long (milliseconds) to move for.   Default: 0
       tweenfunc       Optional: How to move - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, pos is relative to the current position. Otherwise it's relative to the parent window or (if a top level window) the desktop.   Default: false
       bCancelOp       Optional: If this is true, all other pending SetLocation operations are cancelled.   Default: true
					</item>

					<item name="SetSize">
Set the window size. - Usage: Window.SetSize(size, start, duration, tweenfunc, bRelative, bCancelOp);
       size            An array (x,y) containing the new size of the window
       start           Optional: How many milliseconds from now to start resizing.   Default: 0
       duration        Optional: How long (milliseconds) to resize for.   Default: 0
       tweenfunc       Optional: How to resize - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, pos is relative to the current size, otherwise it's an absolute size.   Default: false
       bCancelOp       Optional: If this is true, all other pending SetSize operations are cancelled.   Default: true
					</item>

					<item name="SetPan">
Set the window pan origin. - Usage: Window.SetPan(pos, start, duration, tweenfunc, bRelative, bCancelOp);
       pos             An array (x,y) containing the new pan origin of the window
       start           Optional: How many milliseconds from now to start panning.   Default: 0
       duration        Optional: How long (milliseconds) to pan for.   Default: 0
       tweenfunc       Optional: How to move - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, pos is relative to the current pan origin. Otherwise it's absolute.   Default: false
       bCancelOp       Optional: If this is true, all other pending SetPan operations are cancelled.   Default: true
					</item>

					<item name="SetVirtSize">
Set the window's virtual size. - Usage: Window.SetVirtSize(size, start, duration, tweenfunc, bRelative, bCancelOp);
       size            An array (x,y) containing the new virtual size of the window. This may make parts of the window not visible.
       start           Optional: How many milliseconds from now to start resizing.   Default: 0
       duration        Optional: How long (milliseconds) to resize for.   Default: 0
       tweenfunc       Optional: How to resize - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, pos is relative to the current virtual size, otherwise it's an absolute virtual size.   Default: false
       bCancelOp       Optional: If this is true, all other pending SetVirtSize operations are cancelled.   Default: true
					</item>

					<item name="SetParent">
Set how the window is offset to its parent. - Usage: Window.SetParent(offset, start, duration, tweenfunc, bRelative);
       offset          An array (l,t,r,b) containing the new offset of the window, relative to its parent.
       start           Optional: How many milliseconds from now to start changing.   Default: 0
       duration        Optional: How long (milliseconds) to change for.   Default: 0
       tweenfunc       Optional: How to change - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, offest is relative to the current offset. Otherwise, it's absolute.   Default: false
					</item>

					<item name="SetAlignment">
Set the window alignment relative to its parent. - Usage: Window.SetAlignment(alignment, start, duration, tweenfunc, bRelative);
       alignment       An array (l,t,r,b) containing the new alignment of the window
       start           Optional: How many milliseconds from now to start changing.   Default: 0
       duration        Optional: How long (milliseconds) to change for.   Default: 0
       tweenfunc       Optional: How to change - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, alignment is relative to the current alignment. Otherwise it's absolute.   Default: false
					</item>

					<item name="SetOffset">
Set the window offset from it's alignment. - Usage: Window.SetOffset(alignment, start, duration, tweenfunc, bRelative);
       alignment       An array (l,t,r,b) containing the new offset of the window
       start           Optional: How many milliseconds from now to start changing.   Default: 0
       duration        Optional: How long (milliseconds) to change for.   Default: 0
       tweenfunc       Optional: How to change - options are linear, linear_accel, linear_decel, linear_smooth, and linear_bounce.   Default: linear
       bRelative       Optional: If this is true, offset is relative to the current offset. Otherwise it's absolute.   Default: false
					</item>

					<item name="DestroyWindow">
Destroy a window. - Usage: Window.DestroyWindow(when);
       when            Optional: When, in ms from now, should we destroy it?   Default: 0
					</item>

					<item name="Enable">
Enable the window to recieve input. - Usage: Window.Enable(when);
       when            Optional: When, in ms from now, to start accepting input.   Default: 0
					</item>

					<item name="Disable">
Disable the window from recieving input. - Usage: Window.Disable(when);
       when            Optional: When, in ms from now, to stop accepting input.   Default: 0
					</item>

					<item name="SetInputFocus">
					<item name="HasInputFocus">
					<item name="Show">
					<item name="Hide">
					<item name="SetZOrder">
					<item name="StartSize">
					<item name="StartDrag">
					<item name="CreateWindow">
					<item name="MinimizeWindow">
					<item name="SetAlwaysOnTop">
					<item name="StartIntro">
					<item name="StartExtro">
					<item name="GetAnimationDuration">
					<item name="SetAngle">
					<item name="SetAnimTime">
					<item name="SetZoom">
					<item name="SetOpacity">
					<item name="GetAngle">
					<item name="GetZoom">
					<item name="GetOpacity">
					<item name="GetAnimTime">
					<item name="GetHoverHint">
					<item name="SetHoverHint">
					<item name="GetMinimized">
					<item name="GetAlwaysOnTop">
					<item name="PostScript">
					<item name="SetText">
					<item name="SetTimer">
					<item name="UnsetTimer">